Tag Archives: game

Refresh Cannon Bot

The awesome nerd over at Geoff’s Boring Programming Stuff gave me the biggest compliment a programmer could recieve. He wrote a program to use my program! As he points out in his post, it seems pretty clear that he is not the only one. If there is anything more rewarding than that, I can’t think what it would be. Thanks Geoff.

Edit: (May 18th, 2009)

Apparently my brother’s room mate took at shot a writting a bot of his own. You can see his progress here and his wins here.

Refresh Cannon

EDIT: Due to an excess of traffic, I have had to take Refresh Cannon off of this page. Please try again later. I am so sorry folks. Feel free to subscribe to the RSS feed. I will post it again when things cool down.

And… were back.

Inspired by the popularity of Refresh Hero, I am continuing in my exploration of the limits of avatar images. Of course the main challenge is developing ways for the user to have meaningful interaction with only their refresh button. The previous game used the element of time in binary fashion: either you got it right, or not. This new game uses time to allow you to adjust two different variables.

Avatar Cannon is the basic trajectory game of angle and velocity. The amount of time you wait before refreshing allows you to adjust these variable and attempt to hit the target. Each time you hit the target a new terrain is generated. The avatar also displays your standing against all other users. A full live high score list is also available.

Finally, if you would prefer to have your score listed next to your nick name, instead of your IP address, you can register here.

Play the card game “War” in my avatar

Since my previous avatar DDOSed my router, today I wrote a less popular avatar game. The only game I could think of that has no need for actual user input was the card game war. So I implemented it in my avatar. You can play too, by simply refreshing this image:

Features:

  • Proper handeling of running out of cards during a “war”
  • War cards are show (with appropriate cards face up or down)
  • Independent games for each ip address playing
  • Deck state stored in database between refreshes
  • Special WIN/LOSE screens